“Luigi’s Mansion 3” offers ghost-busting gameplay

Courtesy of nintendo.co.uk

Fallon Ryan Blair, Entertainment Editor

After many perilous adventures, Mario, Luigi, Peach and the toads are invited to finally relax at The Last Resort owned by a mysterious woman named Hellen Gravely. Bowser and the Koopalings are out of the picture. What could go wrong at such a safe and nice hotel?

In “Luigi’s Mansion 3,” the setting of the hotel seems so bright and cheery. Things seem to be too perfect. When conversing with the hotel staff, they use very suspicious word choice. Luigi ignores these factors and goes to his room to get some well-deserved rest.

The screams of Peach wake Luigi from his slumber. His room is now much darker and clouded with mist. The hallway is also a much gloomier setting. Suddenly, Hellen Gravely reveals herself as a ghost and that she is working with Luigi’s worst enemy, the horrifying King Boo.

King Boo reveals that he has trapped Luigi’s friends in picture frames and has one more frame in which to trap Luigi. Luigi escapes through a laundry chute and  helps his friend Professer E. Gadd escape from a picture fram, using the Poltergust G-00, a vacuum cleaner with useful features to capture ghosts. It turns out the Poltergust G-00 has the ability to take objects out of picture frames.

Professer E. Gadd aids Luigi by showing Luigi the abilities of the Poltergust G-00. These include the ability to shoot a plunger at an object such as a box or a ghost’s shield and pull on it to slam the object in pieces.

Another useful feature is known as Gooigi. A green slimey substance  comes out from the back of the Poltergust G-00 and forms into a green Luigi look-alike. Gooigi has the same controls and abilities as Luigi but can pass through obstacles such as spikes and prison bars. When Gooigi touches water, he melts and dies but respawns after about five seconds.

The hotel elevator is missing every floor button except for the basement and the first floor. After Luigi defeats a bellhop ghost in the basement, he receives an elevator button for the fifth floor.

Professer E. Gadd informs him that when he defeats a boss ghost (there’s one on every floor), he’ll be rewarded with one of the missing elevator buttons.

E. Gadd gives Luigi another gadget called the Virtual Boo (based on the failed console Virtual Boy). The Virtual Boo provides Luigi with a map of the floor he is exploring and a way to communicate with E. Gadd.

Every floor has a different theme ranging from gift shops to a kitchen to a whole pirate ship! The boss ghost for each floor goes along with the theme of its floor. For example, on the gift shop floor (third floor), the boss ghost is the security guard for the gift shops.

Luigi now has everything he needs to explore every floor of the hotel in search of his framed friends.

The controls of “Luigi’s Mansion 3” are very dynamic and easy to use.

The game runs at a steady 30 frames per second and has a 1080p resolution.

The story doesn’t have much depth or plot thread, but that’s not expected for a simple Mario game.

Two other multiplayer modes are included: ScreamPark and ScareScraper.

In the ScreamPark mode, you can play an assortment of 2v2 local multiplayer minigames. The three minigames include Cannon

Barrage, Coin Floating and Ghost Hunt. ScreamPark does not support  online play as of right now.

The other mode, ScareScraper, can be played online or local, based on the player’s preference. ScareScraper is a four-player cooperative mode, where a team of multi-colored Luigis explore either five or 10 floors for a certain number of ghosts in a limited amount of time.

Though “Luigi’s Mansion 3” may not be a very scary game, it delivers a simple story with very creative gameplay and exotic floors to explore and appreciate.